Follow the above up till Add references to RimWorld code.This option uses Krafs Rimworld Reference Package it is less involved than using reference assemblies and is the recommended method. Right-click on both Assembly-CSharp.dll and UnityEngine.dll and set Copy Local to False (Properties pane).Click "OK" to close the Reference Manager.Navigate towards RimWorldInstallPath/RimWorld******_Data/Managed and select files:.Then right click "References" -> Add Reference. Expand your project in Solution Explorer.Leave Advanced., and set the Output Path to ".\.\Assemblies\" (Or wherever the Assemblies folder is).Optional: Under Application, change your Assembly and Namespace names to anything of your choice.In your Solution Explorer (the panel usually located on the right), right click your project -> Properties (or expand your project and double click "Properties" with the wrench icon).In your project, set target framework and various other properties.Make sure Framework is ".NET Framework 4.7.2".Enter a solution name (optionally, tick "Place solution and project in the same directory").(RimWorldInstallFolder)/Mods/(YourModName)/Source Type "Class Library (.NET Framework)" in the search bar, and select the C# option.Once loaded, go to File -> New -> Project.This tutorial is similar for other versions of Visual Studio. It is strongly recommended if you are on Windows and have a PC that can handle it. NOTE: Visual Studio 2022 is a rather heavy application (2-3 GB for basic functionality) but works out of the box. Feel free to add complete instructions for your IDE of choice. Setting up can be different for different IDE's. You will want to have an IDE installed: Recommended IDE's.The manual option in this tutorial requires you to have set up a Source and Assemblies folder (the Visual Studio automatic option sets this up for you).2.1.3 Option 3 (Using Rimworld Dotnet Template):.– Expanded Prosthetics and Organ Engineering: Works upon the mechanics of health procedures, allowing more bio-engineering options. – Factional War: Adds events that bring big-sized battles to your colony’s map, whether you want to participate in them or not. – Dubs Bad Hygiene: Hygiene and water matter more, with toilets, sewage draining and other such logistics being a thing. – Realistic Rooms: Makes colonists have realistic room size requirements. – Combat Extended: Overhauls the way combat is handled by making it more realistic. – Hospitality: Adds upon the mechanics of others visiting your colonies. – EdB Prepare Carefully: Allows you to customize your own starting conditions the way you want. Still, some mods are famous for how fun or useful they are. That can make some players feel lost over which RimWorld mods they should pick. There are as many RimWorld mods out there as the game allows, and that means a lot. Click on Mods at the main menu and activate the mod you installed.Extract the mod’s main folder to your RimWorld mods folder (usually, Steam users have that folder at C:\Program Files (x86)\Steam\steamapps\common\RimWorld\Mods).Download the mod by clicking on the download link (most links are based on GitHub, so you might have to download the mod there).Read the author’s post to see if there are compatibility issues or specific instructions.Find the mod you want and open its thread.Go to the forum’s section for released RimWorld mods.The safest place to head to is Ludeon Studios’ forums. If you want, you can manually install mods by downloading them directly from the Internet. At the main menu, click on Mods, then activate the mod you just installed.Wait for the mod to download, then start RimWorld.Read the mod’s description and make sure you won’t face compatibility issues.Search for the mod you want and click on its page.If you’ve got RimWorld on Steam, you can install RimWorld mods with Steam Workshop. How To Install RimWorld Mods With Steam.
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